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I'm Richard Morton, a games industry veteran with a career spanning over 25 years and 29+ titles across multiple formats ranging from PC & Home Console to Hand-held, Mobile & Tablet.

 

Highly experienced in 2D Sprites & 3D Environment Art, Game Design & Level Design with proven team leadership skills, working on many AAA titles including PlayStation Home, the Little Big Planet Franchise and the original Tomb Raider series.

I am highly skilled in the following tools - Max, Maya, Photoshop, Illustrator, Unity, Unreal Engine, Powerpoint, Word, Excel, Mantis, Perforce, TurtleSVN plus many more. 

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